Plastic bags are better than paper bags for the environment. The manufacturing process that makes paper bags requires far more energy than that which produces plastic. Recycling paper bags takes more energy than recycling plastic, and paper bags take up more space in a landfill. Because landfills are usually airtight beneath the surface, paper and plastic are equally bad at biodegrading.
Here’s how it works: while you’re alive, do whatever pleases you, and try to be pleased by doing worthwhile things.
For example, when another person needs help, you should help them if you can, but you don’t have to feel guilty if you can’t. In fact, you never have to feel obligated to anyone or anything unless you choose to. It can be rewarding to choose obligation, though, if you choose well.
Go ahead and have a healthy attitude toward sex, too. It doesn’t matter who you love, or how you mutually express it. Try not to hurt anyone, and you can do whatever you want with your body and with those of other consenting adults. No one’s watching, unless you’re into that.
You’ll probably want to be a good person, although there aren’t any supernatural consequences should you fail. But doing the right thing even when you know you don’t have to feels pretty good. Way better than doing the wrong thing, most of the time. All of the time.
Most of the time.
Above all, be there for the people you love while you still can, because this is all you get.
If you live by these rules, or even if you don’t, one day no one will come back to earth to be met in the sky by nonbelievers. No piles of clothes will fall unsupported to the ground; no air will rush to fill vacuums left by the recently corporeal. No years of tribulation will ensue; no final judgment be rendered. We might get an End of Days, but only if we’re stupid and do it to ourselves.
In other words, our Rapture is exactly like that other Rapture. All the same stuff happens, no matter what anyone believes.
“That is just one of the many differences with gamification vs. using game design to help people become motivated… In a real game or activity, you actually want to become more bad ass. Gamification does not care, usually. It simply tries to make you seem or feel more bad ass for doing something that requires little or no improvement in skills. Again it is like the difference between winning at chess vs. getting a small hit on a slot machine. You might raise your arms up and do a “happy dance” for both, but only one leaves you feeling better about YOURSELF and your own capabilities.
If a brand uses gamification with no THERE there… Meaning nothing that customers can get better at, no higher resolution richer deeper experiences (nothing meaningful to master), then by all means… Gamify it. It might be the only chance to compete, at least until the competition out-badgifys them.
But if there IS a there… something potentially purposeful that users can get better at and potentially master. Something they could potentially even kick ass at, that becomes valued for its own sake, then continuing to gamify it is potentially ruining it (refer to punished by rewards and yes, the research Pink mentions. You cannot disagree with ALL of it, right?)”—